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Turkomans (merc)

Soldiers 32 Melee Attack 7 Missile Attack 6 Charge Bonus 2 Weapon Type Missile Total Defence 8 Armour 0 Defence Skill 5 Shield 3 Hit Points 1 Recruitment Cost 510 Upkeep 180

Abilities at a glance

(coming soon...need help with this)


Tribal Turkish nomads accustomed to life in the saddle, who have become mercenaries. These hardy bowmen have a fierce and unruly reputation. Although their composite bow is their main weapon, these fearsome warriors are happy to engage in melee if the odds are with them, especially after they have weakened and broken the enemy's formation with missile fire.
Full Details
Campaign Medieval
Category Cavalry Class Missile Soldiers 32 Mount Fast Pony Attributes:

Can board ships

Can withdraw

Mercenary unit

Can hide in forest


Can form Cantabrian circle

Cost 510 Upkeep 180 Build Turns 1 Weapon Upgrade Cost 90 Armour Upgrade Cost 70 Custom Battle Cost 510
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 6 Charge Bonus 1 Missile (ammo) Cav composite arrow (25) Missile Range 120 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 7 Charge Bonus 2 Weapon Delay 25
Armour: Armour 0 Defence Skill 5 Shield 3 Upgrades:

Level 1 (smith 0)

Hit Points 1 Morale 3 Discipline Low Training Untrained Formation Ranks 3 Heat Fatigue 0 Charge Distance 45 Formations:


Ground Modifiers: Scrub 0 Sand 1 Forest -6 Snow -1
Effects vs Mounts Elephant -4 Camel -4