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Sherwood Archers

Soldiers 24 Melee Attack 16 Missile Attack 13 Charge Bonus 3 Weapon Type Missile Total Defence 9 Armour 0 Defence Skill 9 Shield 0 Hit Points 2 Recruitment Cost 510 Upkeep 250

Abilities at a glance

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Hailing from Sherwood forest and trained in the hunt from a young age, these deadly archers have now turned their skills to hunting men. Wielding a longbow made of yew, these archers can spit a man at a hundred paces, this, coupled with their ability to camouflage themselves in any terrain, means they can lay many a terrible ambush.
Full Details
Campaign Medieval
Category Infantry Class Missile Soldiers 24 Attributes:

Can board ships

Can withdraw

Very hardy

Improved hiding in forest

Cost 510 Upkeep 250 Build Turns 1 Weapon Upgrade Cost 110 Armour Upgrade Cost 85 Custom Battle Cost 510
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 13 Charge Bonus 3 Missile (ammo) Bodkin arrow (30) Missile Range 160 Weapon Attributes:

Armor piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 16 Charge Bonus 3 Weapon Delay 25
Armour: Armour 0 Defence Skill 9 Shield 0 Upgrades:

Level 1 (smith 0)

Hit Points 2 Morale 11 Discipline Normal Training Untrained Formation Ranks 2 Heat Fatigue 2 Charge Distance 30 Formations:


Ground Modifiers: Scrub 1 Sand -2 Forest 3 Snow 2