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Native Mercenaries

Soldiers 60 Attack 9 Charge Bonus 2 Weapon Type Melee Total Defence 6 Armour 0 Defence Skill 3 Shield 3 Hit Points 1 Recruitment Cost 280 Upkeep 155

Abilities at a glance

(coming soon...need help with this)

Description

These indigenous mercenaries are poorly equipped men who have formed into a group willing to fight for payment of some sort. Armed only with a club and some light padded armour, these men are good at absorbing arrows intended for your more expensive units.
Full Details
Campaign Medieval
slave
Category Infantry Class Light Soldiers 60 Attributes:

Can board ships

Can withdraw

Mercenary unit

Can hide in forest

Cost 280 Upkeep 155 Build Turns 1 Weapon Upgrade Cost 85 Armour Upgrade Cost 65 Custom Battle Cost 280
Primary Weapon: Weapon Type (damage) Melee (slashing) Attack 9 Charge Bonus 2 Weapon Delay 25
Armour: Armour 0 Defence Skill 3 Shield 3 Upgrades:

Level 1 (smith 0)

Hit Points 1 Morale 5 Discipline Normal Training Untrained Formation Ranks 5 Heat Fatigue 0 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 1 Sand 1 Forest 0 Snow -1