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Native Mercenaries

Soldiers 60 Attack 9 Charge Bonus 2 Weapon Type Melee Total Defence 6 Armour 0 Defence Skill 3 Shield 3 Hit Points 1 Recruitment Cost 280 Upkeep 155

Abilities at a glance

(coming soon...need help with this)


These indigenous mercenaries are poorly equipped men who have formed into a group willing to fight for payment of some sort. Armed only with a club and some light padded armour, these men are good at absorbing arrows intended for your more expensive units.
Full Details
Campaign Medieval
Category Infantry Class Light Soldiers 60 Attributes:

Can board ships

Can withdraw

Mercenary unit

Can hide in forest

Cost 280 Upkeep 155 Build Turns 1 Weapon Upgrade Cost 85 Armour Upgrade Cost 65 Custom Battle Cost 280
Primary Weapon: Weapon Type (damage) Melee (slashing) Attack 9 Charge Bonus 2 Weapon Delay 25
Armour: Armour 0 Defence Skill 3 Shield 3 Upgrades:

Level 1 (smith 0)

Hit Points 1 Morale 5 Discipline Normal Training Untrained Formation Ranks 5 Heat Fatigue 0 Charge Distance 30 Formations:


Ground Modifiers: Scrub 1 Sand 1 Forest 0 Snow -1