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Grand Bombard (NE)

Soldiers 16 Attack vs. Troops 55 Attack vs. Buildings ??? Charge Bonus 0 Weapon Type Canon Total Defence 7 Armour 2 Defence Skill 5 Shield 0 Hit Points 1 Recruitment Cost 910 Upkeep 250

Abilities at a glance

(coming soon...need help with this)


The Grand Bombard was created as an improvement to the bombard in the early 15th century. Made to be harder hitting and with longer range than its predecessor, this iron-forged piece of siege artillery is able to inflict punishing damage on enemy defences. Like its predecessor, it too can deliver flaming chastisement to enemy troops.
Full Details
Campaign Americas
Category Siege Class Missile Soldiers 16 Engine Great bombard Attributes:

Can board ships

Can withdraw


Gunpowder unit



Cost 910 Upkeep 250 Build Turns 1 Weapon Upgrade Cost 60 Armour Upgrade Cost 140 Custom Battle Cost 910
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 7 Charge Bonus 3 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Siege missile (blunt) Attack 55 Charge Bonus 3 Missile (ammo) Grand bombard shot (30) Missile Range 375 Weapon Attributes:

Armor piercing

Area affects area

Attack may throw men into air

Body piercing

Weapon Delay 25
Armour: Armour 2 Defence Skill 5 Shield 0 Upgrades:

Level 1 (smith 1)

Hit Points 1 Morale 9 Discipline Disciplined Training Highly trained Formation Ranks 3 Heat Fatigue 1 Charge Distance 30 Formations:


Ground Modifiers: Scrub 0 Sand 0 Forest 0 Snow 0