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Soldiers 48 Melee Attack 6 Missile Attack 14 Charge Bonus 1 Weapon Type Firearm Total Defence 3 Armour 0 Defence Skill 3 Shield 0 Hit Points 1 Recruitment Cost 540 Upkeep 150

Abilities at a glance

(coming soon...need help with this)


An improvement on the arquebus, the musket is longer, more accurate and fires a heavier shot that can pierce any armour. Like the arquebus, it fires using a matchlock mechanism, a smouldering length of rope as a fuse that ignites the gunpowder in the pan. The noise, smoke and lethality of this weapon causes fear in its targets
Full Details
Campaign Medieval
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Can hide in forest

Gunpowder unit

Start not skirmishing

Fire by rank


Cost 540 Upkeep 150 Build Turns 1 Weapon Upgrade Cost 65 Armour Upgrade Cost 50 Custom Battle Cost 540
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 14 Charge Bonus 1 Missile (ammo) Musket bullet (20) Missile Range 180 Weapon Attributes:

Armor piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 6 Charge Bonus 1 Weapon Delay 25
Armour: Armour 0 Defence Skill 3 Shield 0 Upgrades:

Level 1 (smith 0)

Level 2 (smith 2)

Hit Points 1 Morale 3 Discipline Normal Training Trained Formation Ranks 3 Heat Fatigue 2 Charge Distance 30 Formations:


Ground Modifiers: Scrub 1 Sand -2 Forest 3 Snow 2