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Mongol Light Lancers

Soldiers 32 Attack 10 Charge Bonus 6 Weapon Type Melee Total Defence 12 Armour 4 Defence Skill 5 Shield 3 Hit Points 1 Recruitment Cost 590 Upkeep 0

Abilities at a glance

(coming soon...need help with this)

Description

Mongol tribesmen learn to ride and hunt as soon as they can walk, with both skills used as training for war. Lightly armoured in leather and equipped with a hand weapon and a lance, these matchless horsemen use their mobility to harass enemy flanks and pursue the enemy.
Full Details
Campaign Medieval
mongols
Category Cavalry Class Light Soldiers 32 Mount Heavy Horse Attributes:

Can board ships

Can withdraw

Can hide in forest

Can form charge

Very hardy

Cost 590 Upkeep 0 Build Turns 1 Weapon Upgrade Cost 120 Armour Upgrade Cost 95 Custom Battle Cost 590
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 10 Charge Bonus 6 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 11 Charge Bonus 4 Weapon Delay 25
Armour: Armour 4 Defence Skill 5 Shield 3 Upgrades:

Level 1 (smith 1)

Level 2 (smith 2)

Hit Points 1 Morale 9 Discipline Disciplined Training Trained Formation Ranks 3 Heat Fatigue 1 Charge Distance 45 Formations:

Square

Wedge

Ground Modifiers: Scrub 0 Sand 0 Forest -6 Snow 1
Effects vs Mounts Elephant -4 Camel -4