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Merchant Cavalry Militia

Soldiers 24 Attack 3 Charge Bonus 1 Weapon Type Melee Total Defence 13 Armour 5 Defence Skill 2 Shield 6 Hit Points 1 Recruitment Cost 370 Upkeep 155

Abilities at a glance

(coming soon...need help with this)


The rich as well as the poor must do their civic duty, but the rich prefer to ride. The wealth brought by trade allows merchants to equip themselves with horses and the finest armour available. However, they lack the training and elan of real knights and should not be relied on too far in battle
Full Details
Campaign Americas
Category Cavalry Class Heavy Soldiers 24 Mount Heavy Horse Attributes:

Can board ships

Can withdraw

Can hide in forest

Can form charge

Free unkeep while in city

Cost 370 Upkeep 155 Build Turns 1 Weapon Upgrade Cost 55 Armour Upgrade Cost 135 Custom Battle Cost 370
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 3 Charge Bonus 1 Weapon Delay 25
Armour: Armour 5 Defence Skill 2 Shield 6 Upgrades:

Level 1 (smith 3)

Level 2 (smith 4)

Level 3 (smith 5)

Hit Points 1 Morale 3 Discipline Normal Training Untrained Formation Ranks 3 Heat Fatigue 7 Charge Distance 45 Formations:


Ground Modifiers: Scrub 0 Sand 0 Forest 0 Snow 2
Effects vs Mounts Elephant -4 Camel -4