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Mercenary Knights

Soldiers 32 Attack 8 Charge Bonus 7 Weapon Type Melee Total Defence 15 Armour 8 Defence Skill 3 Shield 4 Hit Points 1 Recruitment Cost 580 Upkeep 300

Abilities at a glance

(coming soon...need help with this)


Not all Knights owned land, nor did joining an order or being part of a lord's retinue suit all knights. Many choose to offer their expertise in warfare to whomever can afford them. These knights are armoured in plate mail and wield lances and swords. Capable of deadly charges and impressive melee combat, these knights are well worth the money.
Full Details
Campaign Medieval
Category Cavalry Class Heavy Soldiers 32 Mount Barded Horse Attributes:

Can board ships

Can withdraw

Mercenary unit

Can hide in forest


Can form charge


Cost 580 Upkeep 300 Build Turns 1 Weapon Upgrade Cost 100 Armour Upgrade Cost 75 Custom Battle Cost 580
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 8 Charge Bonus 7 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 9 Charge Bonus 3 Weapon Delay 25
Armour: Armour 8 Defence Skill 3 Shield 4 Upgrades:

Level 1 (smith 4)

Hit Points 1 Morale 5 Discipline Impetuous Training Trained Formation Ranks 2 Heat Fatigue 6 Charge Distance 45 Formations:



Ground Modifiers: Scrub 0 Sand -2 Forest -4 Snow 0
Effects vs Mounts Elephant -4 Camel -4