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Mercenary Crossbowmen

Soldiers 48 Melee Attack 3 Missile Attack 12 Charge Bonus 1 Weapon Type Missile Total Defence 3 Armour 2 Defence Skill 1 Shield 0 Hit Points 1 Recruitment Cost 360 Upkeep 180

Abilities at a glance

(coming soon...need help with this)


The crossbow is a potent weapon ready to be used with minimal training unlike other archery weapons. It is slow to reload and lacks the distance of drawn bows but makes up for it in power. Mercenary crossbow units are popular throughout the known world as they provide ranged punch for those that need it.
Full Details
Campaign Teutonic
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Mercenary unit

Can hide in forest


Cost 360 Upkeep 180 Build Turns 1 Weapon Upgrade Cost 45 Armour Upgrade Cost 105 Custom Battle Cost 360
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 12 Charge Bonus 1 Missile (ammo) Steel crossbow bolt (25) Missile Range 160 Weapon Attributes:

Armor piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 3 Charge Bonus 1 Weapon Delay 25
Armour: Armour 2 Defence Skill 1 Shield 0 Upgrades:

Level 1 (smith 1)

Hit Points 1 Morale 3 Discipline Normal Training Trained Formation Ranks 3 Heat Fatigue 5 Charge Distance 30 Fire Delay 18 Formations:


Ground Modifiers: Scrub 1 Sand -2 Forest 3 Snow 4