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Mercenary Arquebusiers

Soldiers 48 Melee Attack 3 Missile Attack 14 Charge Bonus 1 Weapon Type Firearm Total Defence 4 Armour 3 Defence Skill 1 Shield 0 Hit Points 1 Recruitment Cost 520 Upkeep 180

Abilities at a glance

(coming soon...need help with this)


Fired at close range and quite accurate, with only a little chance of exploding and killing the person firing it. This early type of firearm is capable of firing deadly volleys that can pierce most armour. This noisy, smokey and lethal weapon is so intimidating it can cause its targets to run in fear.
Full Details
Campaign Teutonic
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Mercenary unit

Can hide in forest

Gunpowder unit

Start not skirmishing

Fire by rank


Cost 520 Upkeep 180 Build Turns 1 Weapon Upgrade Cost 45 Armour Upgrade Cost 105 Custom Battle Cost 520
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 14 Charge Bonus 1 Missile (ammo) Arquebus bullet (15) Missile Range 120 Weapon Attributes:

Armor piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 3 Charge Bonus 1 Weapon Delay 25
Armour: Armour 3 Defence Skill 1 Shield 0 Upgrades:

Level 1 (smith 2)

Hit Points 1 Morale 3 Discipline Normal Training Trained Formation Ranks 3 Heat Fatigue 6 Charge Distance 30 Formations:


Ground Modifiers: Scrub 1 Sand -2 Forest 3 Snow 4