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Monster Bombard (ME)

Soldiers 16 Attack vs. Troops 68 Attack vs. Buildings ??? Charge Bonus 0 Weapon Type Canon Total Defence 9 Armour 4 Defence Skill 5 Shield 0 Hit Points 1 Recruitment Cost 1900 Upkeep 400

Abilities at a glance

(coming soon...need help with this)

Description

The Gun to end all Guns. The Monster Bombard is made for one purpose only, the utter destruction of enemy defences. This massive Bombard fires a stone ball weighing well over half a ton, obliterating any but the most massive walls in one shot. Unfortunately the down side of all this firepower is that it takes an eternity to reload.
Full Details
Campaign Medieval
turks
Category Siege Class Missile Soldiers 16 Engine Huge bombard Attributes:

Can board ships

Can withdraw

Hardy

Gunpowder unit

Artillery

Cannon

Cost 1900 Upkeep 400 Build Turns 1 Weapon Upgrade Cost 100 Armour Upgrade Cost 75 Custom Battle Cost 1900
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 9 Charge Bonus 3 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Siege missile (blunt) Attack 68 Charge Bonus 3 Missile (ammo) Monster bombard shot (20) Missile Range 450 Weapon Attributes:

Armor piercing

Area affects area

Attack may throw men into air

Body piercing

Weapon Delay 25
Armour: Armour 4 Defence Skill 5 Shield 0 Upgrades:

Level 1 (smith 1)

Hit Points 1 Morale 11 Discipline Disciplined Training Highly trained Formation Ranks 3 Heat Fatigue 1 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 0 Sand 0 Forest 0 Snow 0