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Halberd Militia (ME)

Soldiers 48 Attack 7 Charge Bonus 3 Weapon Type Melee Total Defence 8 Armour 5 Defence Skill 3 Shield 0 Hit Points 1 Recruitment Cost 510 Upkeep 150

Abilities at a glance

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Description

Halberd Militia are townsfolk who have been levied into the militia to guard their settlements. Better trained and equipped than most militias, These townsfolk carry long halberds that can fend off cavalry and crush the most heavily armoured of foes.
Full Details
Campaign Medieval
turksegypttimurids
Category Infantry Class Heavy Soldiers 48 Attributes:

Can board ships

Can withdraw

Can hide in forest

Free unkeep while in city

Cost 510 Upkeep 150 Build Turns 1 Weapon Upgrade Cost 75 Armour Upgrade Cost 55 Custom Battle Cost 510
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 7 Charge Bonus 3 Weapon Attributes:

Armor piercing

4 bonus against cavalry

Weapon Delay 25
Armour: Armour 5 Defence Skill 3 Shield 0 Upgrades:

Level 1 (smith 2)

Level 2 (smith 3)

Hit Points 1 Morale 5 Discipline Normal Training Trained Formation Ranks 4 Heat Fatigue 1 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 1 Sand 1 Forest 0 Snow -1