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Hand Gunners

Soldiers 48 Melee Attack 11 Missile Attack 13 Charge Bonus 2 Weapon Type Firearm Total Defence 13 Armour 7 Defence Skill 6 Shield 0 Hit Points 1 Recruitment Cost 650 Upkeep 150

Abilities at a glance

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Description

Called "hand guns" to distinguish them from cannons, these are the earliest form of personal firearm. Consisting of a rudimentary metal tube mounted on a wooden pole and awkwardly ignited, this basic design left little room for aiming. These weapons caused more panic than actual damage to enemy troops who were shaken by the noise and smoke made when firing. Given their short range, their firers need to be well armoured and able to look after themselves in close combat.
Full Details
Campaign Medieval
hrespainvenicesicilymilandenmarkportugalpolandpapal_states
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Can hide in forest

Gunpowder unit

Gunmen

Cost 650 Upkeep 150 Build Turns 1 Weapon Upgrade Cost 75 Armour Upgrade Cost 55 Custom Battle Cost 650
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 13 Charge Bonus 2 Missile (ammo) Hand gun bullet (20) Missile Range 55 Weapon Attributes:

Armor piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 11 Charge Bonus 2 Weapon Delay 25
Armour: Armour 7 Defence Skill 6 Shield 0 Upgrades:

Level 1 (smith 3)

Level 2 (smith 4)

Hit Points 1 Morale 5 Discipline Normal Training Trained Formation Ranks 4 Heat Fatigue 5 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 1 Sand -2 Forest 3 Snow 2