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Elephants

Soldiers 18 Attack 16 Charge Bonus 3 Weapon Type Missile Total Defence 12 Armour 5 Defence Skill 7 Shield 0 Hit Points 1 Recruitment Cost 2090 Upkeep 0

Abilities at a glance

(coming soon...need help with this)

Description

Armed with deadly arquebuses these riders fire from atop these fearsome beasts, which can trample men and horses into the dust. Elephants occasionally go berserk in battle, trampling over friend and foe alike, therefore their riders have a special hammer and chisel they can use on their mount's head to kill it should they need to.
Full Details
Campaign Medieval
timurids
Category Cavalry Class Heavy Soldiers 18 Mount Elephant Attributes:

Can board ships

Can withdraw

Hardy

Gunpowder unit

Causes fear to mounts

Can run amok

Causes fear to units on foot

Cost 2090 Upkeep 0 Build Turns 1 Weapon Upgrade Cost 400 Armour Upgrade Cost 400 Custom Battle Cost 2090
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 16 Charge Bonus 3 Missile (ammo) Arquebus bullet (40) Missile Range 120 Weapon Attributes:

Armor piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 10 Charge Bonus 9 Weapon Attributes:

Armor piercing

Area affects area

Attack may throw men into air

Weapon Delay 25
Armour: Armour 5 Defence Skill 7 Shield 0 Upgrades:

Level 1 (smith 2)

Secondary Armour: Armour 13 Defence Skill 3
Hit Points 1 Hits Points (mount/animal) 6 Morale 9 Discipline Normal Training Trained Formation Ranks 2 Heat Fatigue 1 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 0 Sand 1 Forest -6 Snow -1
Effects vs Mounts Horse 4 Camel 2