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Elephant Rocketeer

Soldiers 12 Attack 63 Charge Bonus 3 Weapon Type Siege missile Total Defence 23 Armour 16 Defence Skill 7 Shield 0 Hit Points 1 Recruitment Cost 2500 Upkeep 350

Abilities at a glance

(coming soon...need help with this)

Description

Placing two such weapons of rampant destruction, the Elephant and rockets together can only be the work of a soon to be hated madman! What the rockets don't burn, the elephant surely will pulverise under its titanic feet.
Full Details
Campaign Medieval
slave
Category Cavalry Class Heavy Soldiers 12 Mount Elephant_rocket Attributes:

Can board ships

Can withdraw

Mercenary unit

Hardy

Gunpowder unit

Causes fear to mounts

Can run amok

Causes fear to units on foot

Cost 2500 Upkeep 350 Build Turns 1 Weapon Upgrade Cost 400 Armour Upgrade Cost 400 Custom Battle Cost 2500
Primary Weapon: Weapon Type (damage) Siege missile (blunt) Attack 63 Charge Bonus 3 Missile (ammo) Elephant rocket (36) Missile Range 250 Weapon Attributes:

Armor piercing

Attack may throw men into air

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 10 Charge Bonus 9 Weapon Attributes:

Armor piercing

Area affects area

Attack may throw men into air

Weapon Delay 25
Armour: Armour 16 Defence Skill 7 Shield 0 Upgrades:

Level 1 (smith 0)

Secondary Armour: Armour 13 Defence Skill 3
Hit Points 1 Hits Points (mount/animal) 6 Morale 9 Discipline Normal Training Trained Formation Ranks 2 Heat Fatigue 2 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 0 Sand 0 Forest -6 Snow 0
Effects vs Mounts Horse 4 Camel 2