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Elephant Artillery

Soldiers 12 Attack 28 Charge Bonus 3 Weapon Type Missile Total Defence 12 Armour 5 Defence Skill 7 Shield 0 Hit Points 1 Recruitment Cost 2750 Upkeep 0

Abilities at a glance

(coming soon...need help with this)

Description

These fearsome beasts have small cannons, comparable to serpentines, mounted on their backs. Elephants are capable of trampling men and horses into the dust, and if the elephant goes berserk, that includes friendly troops as well. In such an event, the riders are equipped with a special hammer and chisel they can use on their mount's head to kill it.
Full Details
Campaign Medieval
timurids
Category Cavalry Class Heavy Soldiers 12 Mount Elephant_cannon Attributes:

Can board ships

Can withdraw

Hardy

Gunpowder unit

Causes fear to mounts

Can run amok

Causes fear to units on foot

Cost 2750 Upkeep 0 Build Turns 1 Weapon Upgrade Cost 400 Armour Upgrade Cost 400 Custom Battle Cost 2750
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 28 Charge Bonus 3 Missile (ammo) Elephant cannon shot (20) Missile Range 350 Weapon Attributes:

Armor piercing

Body piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 10 Charge Bonus 9 Weapon Attributes:

Armor piercing

Area affects area

Attack may throw men into air

Weapon Delay 25
Armour: Armour 5 Defence Skill 7 Shield 0 Upgrades:

Level 1 (smith 2)

Secondary Armour: Armour 13 Defence Skill 3
Hit Points 1 Hits Points (mount/animal) 6 Morale 9 Discipline Normal Training Trained Formation Ranks 2 Heat Fatigue 1 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 0 Sand 1 Forest -6 Snow -1
Effects vs Mounts Horse 4 Camel 2