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Cavalry Militia (EE)

Soldiers 32 Attack 7 Charge Bonus 3 Weapon Type Melee Total Defence 11 Armour 4 Defence Skill 3 Shield 4 Hit Points 1 Recruitment Cost 350 Upkeep 150

Abilities at a glance

(coming soon...need help with this)

Description

In the wide spaces of eastern Europe, towns needed to be able to defend themselves against raids by Turkish or Tartar horsemen. These militia are able to drive off nomadic horse archers, and deal with other light troops, but being poorly trained and equipped, they should not be relied on against quality soldiers.
Full Details
Campaign Medieval
russia
Category Cavalry Class Heavy Soldiers 32 Mount Heavy Horse Attributes:

Can board ships

Can withdraw

Can hide in forest

Can form charge

Free unkeep while in city

Cost 350 Upkeep 150 Build Turns 1 Weapon Upgrade Cost 90 Armour Upgrade Cost 70 Custom Battle Cost 350
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 7 Charge Bonus 3 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 7 Charge Bonus 2 Weapon Delay 25
Armour: Armour 4 Defence Skill 3 Shield 4 Upgrades:

Level 1 (smith 1)

Level 2 (smith 2)

Hit Points 1 Morale 3 Discipline Normal Training Untrained Formation Ranks 4 Heat Fatigue 3 Charge Distance 45 Formations:

Square

Wedge

Ground Modifiers: Scrub 0 Sand -2 Forest -4 Snow 0
Effects vs Mounts Elephant -4 Camel -4