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Archer Militia (EE)

Soldiers 48 Melee Attack 3 Missile Attack 5 Charge Bonus 1 Weapon Type Missile Total Defence 2 Armour 0 Defence Skill 2 Shield 0 Hit Points 1 Recruitment Cost 200 Upkeep 100

Abilities at a glance

(coming soon...need help with this)

Description

Archer Militia are bow-equipped peasants or poorer townsfolk called upon to provide a settlement with a garrison of missile troops. Whilst poorly armoured, these troops are only expected to shoot at an enemy from the safety of their own walls.
Full Details
Campaign Crusades
slave
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Can hide in forest

Free unkeep while in city

Cost 200 Upkeep 100 Build Turns 1 Weapon Upgrade Cost 45 Armour Upgrade Cost 105 Custom Battle Cost 200
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 5 Charge Bonus 1 Missile (ammo) Arrow (25) Missile Range 120 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 3 Charge Bonus 1 Weapon Delay 25
Armour: Armour 0 Defence Skill 2 Shield 0 Upgrades:

Level 1 (smith 0)

Level 2 (smith 1)

Hit Points 1 Morale 3 Discipline Normal Training Untrained Formation Ranks 3 Heat Fatigue 4 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 1 Sand -2 Forest 3 Snow 4