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Archer Militia (EE)

Soldiers 32 Melee Attack 3 Missile Attack 5 Charge Bonus 1 Weapon Type Missile Total Defence 2 Armour 0 Defence Skill 2 Shield 0 Hit Points 1 Recruitment Cost 180 Upkeep 65

Abilities at a glance

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Archer Militia are bow-equipped peasants or poorer townsfolk called upon to provide a settlement with a garrison of missile troops. Whilst poorly armoured, these troops are only expected to shoot at an enemy from the safety of their own walls.
Full Details
Campaign Americas
Category Infantry Class Missile Soldiers 32 Attributes:

Can board ships

Can withdraw

Can hide in forest

Free unkeep while in city

Cost 180 Upkeep 65 Build Turns 1 Weapon Upgrade Cost 40 Armour Upgrade Cost 90 Custom Battle Cost 180
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 5 Charge Bonus 1 Missile (ammo) Arrow (25) Missile Range 120 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 3 Charge Bonus 1 Weapon Delay 25
Armour: Armour 0 Defence Skill 2 Shield 0 Upgrades:

Level 1 (smith 0)

Level 2 (smith 1)

Hit Points 1 Morale 3 Discipline Normal Training Untrained Formation Ranks 3 Heat Fatigue 4 Charge Distance 30 Formations:


Ground Modifiers: Scrub 1 Sand -2 Forest 0 Snow 4