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Desert Archers

Soldiers 48 Melee Attack 3 Missile Attack 7 Charge Bonus 1 Weapon Type Missile Total Defence 6 Armour 0 Defence Skill 1 Shield 5 Hit Points 1 Recruitment Cost 350 Upkeep 100

Abilities at a glance

(coming soon...need help with this)

Description

Hardy men from the desert used to the hardships of sun and sand. They are adept with the bow, but lack the equipment for close combat. A wise general will use this unit to pepper the enemy with arrows, but will keep them out of harm's way.
Full Details
Campaign Teutonic
slave
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Can hide in forest

Very hardy

Cost 350 Upkeep 100 Build Turns 1 Weapon Upgrade Cost 45 Armour Upgrade Cost 105 Custom Battle Cost 350
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 7 Charge Bonus 1 Missile (ammo) Composite arrow (25) Missile Range 160 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 3 Charge Bonus 1 Weapon Delay 25
Armour: Armour 0 Defence Skill 1 Shield 5 Upgrades:

Level 1 (smith 0)

Level 2 (smith 1)

Hit Points 1 Morale 3 Discipline Normal Training Untrained Formation Ranks 3 Heat Fatigue 0 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 1 Sand 2 Forest 0 Snow -4