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Christian Guard

Soldiers 32 Attack 13 Charge Bonus 8 Weapon Type Melee Total Defence 16 Armour 7 Defence Skill 5 Shield 4 Hit Points 1 Recruitment Cost 970 Upkeep 250

Abilities at a glance

(coming soon...need help with this)

Description

Being overthrown by their own palace guard is a risk faced by many rulers, and one way to prevent this is to hire guards from outside of their own cultures, who cannot hope to wield power themselves. Thus the Sultans of the Moors hire Christian Knights to protect them. Their prowess in battle is an added bonus.
Full Details
Campaign Medieval
moors
Category Cavalry Class Heavy Soldiers 32 Mount Heavy Horse Attributes:

Can board ships

Can withdraw

Can hide in forest

Can form charge

Very hardy

Cost 970 Upkeep 250 Build Turns 1 Weapon Upgrade Cost 130 Armour Upgrade Cost 100 Custom Battle Cost 970
Primary Weapon: Weapon Type (damage) Melee (piercing) Attack 13 Charge Bonus 8 Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 14 Charge Bonus 4 Weapon Delay 25
Armour: Armour 7 Defence Skill 5 Shield 4 Upgrades:

Level 1 (smith 3)

Hit Points 1 Morale 11 Discipline Disciplined Training Highly trained Formation Ranks 2 Heat Fatigue 3 Charge Distance 45 Formations:

Square

Wedge

Ground Modifiers: Scrub 0 Sand 0 Forest -4 Snow 0
Effects vs Mounts Elephant -4 Camel -4