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Camel Gunners

Soldiers 32 Melee Attack 8 Missile Attack 16 Charge Bonus 4 Weapon Type Firearm Total Defence 6 Armour 0 Defence Skill 6 Shield 0 Hit Points 1 Recruitment Cost 1180 Upkeep 300

Abilities at a glance

(coming soon...need help with this)

Description

These gunners use a type of heavy matchlock musket, which fires a powerful shot. Combine this firepower with a camel and the end result is a powerful and very mobile missile unit that is ideal for desert warfare. As an added bonus the camels scare horses.
Full Details
Campaign Medieval
moors
Category Cavalry Class Missile Soldiers 32 Mount Camel Attributes:

Can board ships

Can withdraw

Can hide in forest

Very hardy

Gunpowder unit

Gun cavalry

Causes fear to mounts

Cost 1180 Upkeep 300 Build Turns 1 Weapon Upgrade Cost 120 Armour Upgrade Cost 95 Custom Battle Cost 1180
Primary Weapon: Weapon Type (damage) Missile (piercing) Attack 16 Charge Bonus 3 Missile (ammo) Camel gun bullet (20) Missile Range 180 Weapon Attributes:

Armor piercing

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 8 Charge Bonus 4 Weapon Delay 25
Armour: Armour 0 Defence Skill 6 Shield 0 Upgrades:

Level 1 (smith 0)

Level 2 (smith 1)

Hit Points 1 Morale 9 Discipline Normal Training Trained Formation Ranks 2 Heat Fatigue 0 Charge Distance 45 Formations:

Square

Ground Modifiers: Scrub 0 Sand 2 Forest -6 Snow -2
Effects vs Mounts Elephant -4 Horse 2