Campaign
Medieval
Category
Infantry
Class
Missile
Soldiers
48
Attributes:
Can board ships
Can withdraw
Can hide in forest
Gunpowder unit
Start not skirmishing
Fire by rank
Gunmen
Cost
460
Upkeep
125
Build Turns
1
Weapon Upgrade Cost
65
Armour Upgrade Cost
50
Custom Battle Cost
460
Primary Weapon:
Weapon Type (damage)
Missile (piercing)
Attack
14
Charge Bonus
1
Missile (ammo)
Arquebus bullet (20)
Missile Range
120
Weapon Attributes:
Weapon Delay
25
Secondary Weapon:
Weapon Type (damage)
Melee (piercing)
Attack
6
Charge Bonus
1
Weapon Delay
25
Armour:
Armour
0
Defence Skill
3
Shield
0
Upgrades:
Level 1 (smith 0)
Level 2 (smith 2)
Hit Points
1
Morale
3
Discipline
Normal
Training
Trained
Formation Ranks
3
Heat Fatigue
2
Charge Distance
30
Formations:
Square
Ground Modifiers:
Scrub
1
Sand
-2
Forest
3
Snow
2