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Afghan Javelinmen (merc)

Soldiers 48 Melee Attack 11 Missile Attack 10 Charge Bonus 3 Weapon Type Missile Total Defence 12 Armour 0 Defence Skill 4 Shield 8 Hit Points 1 Recruitment Cost 600 Upkeep 150

Abilities at a glance

(coming soon...need help with this)

Description

Afghan Javelinmen, are hardy and fierce tribesmen from tribes either allied or captured by the Timirids. Used to a harsh existence, these wild warriors are excellent skirmishers. They excel at hurling javelins at their foes, weakening units and breaking up formations, but can fight in close combat when the situation demands.
Full Details
Campaign Crusades
turksslave
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Mercenary unit

Can hide in forest

Hardy

Cannot skirmish

Cost 600 Upkeep 150 Build Turns 1 Weapon Upgrade Cost 60 Armour Upgrade Cost 140 Custom Battle Cost 600
Primary Weapon: Weapon Type (damage) Thrown (piercing) Attack 10 Charge Bonus 3 Missile (ammo) Javelin (8) Missile Range 55 Weapon Attributes:

Armor piercing

Thrown weapon

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 11 Charge Bonus 3 Weapon Delay 25
Armour: Armour 0 Defence Skill 4 Shield 8 Upgrades:

Level 1 (smith 0)

Hit Points 1 Morale 9 Discipline Normal Training Trained Formation Ranks 4 Heat Fatigue 0 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 1 Sand 1 Forest 0 Snow -2
Effects vs Mounts Elephant 6