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Afghan Javelinmen

Soldiers 48 Melee Attack 13 Missile Attack 10 Charge Bonus 3 Weapon Type Missile Total Defence 14 Armour 0 Defence Skill 8 Shield 6 Hit Points 1 Recruitment Cost 640 Upkeep 125

Abilities at a glance

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Description

Afghan Javelinmen, are hardy and fierce tribesmen from tribes either allied or captured by the Timirids. Used to a harsh existence, these wild warriors are excellent skirmishers. They excel at hurling their javelins at their foes, weakening units and breaking up formations, but can fight in close combat when the situation demands.
Full Details
Campaign Medieval
timurids
Category Infantry Class Missile Soldiers 48 Attributes:

Can board ships

Can withdraw

Can hide in forest

Hardy

Cost 640 Upkeep 125 Build Turns 1 Weapon Upgrade Cost 90 Armour Upgrade Cost 70 Custom Battle Cost 640
Primary Weapon: Weapon Type (damage) Thrown (piercing) Attack 10 Charge Bonus 3 Missile (ammo) Javelin (8) Missile Range 55 Weapon Attributes:

Armor piercing

Thrown weapon

Weapon Delay 25
Secondary Weapon: Weapon Type (damage) Melee (piercing) Attack 13 Charge Bonus 3 Weapon Delay 25
Armour: Armour 0 Defence Skill 8 Shield 6 Upgrades:

Level 1 (smith 0)

Level 2 (smith 1)

Hit Points 1 Morale 9 Discipline Normal Training Trained Formation Ranks 4 Heat Fatigue 0 Charge Distance 30 Formations:

Square

Ground Modifiers: Scrub 1 Sand 1 Forest 0 Snow -1
Effects vs Mounts Elephant 6