Medieval II Total War is the latest installment of one of the best computer games strategy series. Created by Creative Assembly and published by Sega on November 2006, Combining exciting real time combat engine and turn based strategic goodness with one of the most fascinating periods in history.
This site is about presenting the in game data and statistics for Medieval II Total War's Units (and hopefully soon buildings, agents and everything else).
You can read more about Warlore here.

Time goes by
March 26th, 2008Whoa, long time without any updates...
Been too busy with work, family and other stuff to be able to work on Warlore. I haven't even played M2TW for the past couple of months.
I make no promises but if times allows, I will try to finish some of the updates I have been planning to implement here for so long. I started today with cleaning up some code and doing some minor fixes. But then I remembered how much I missed M2TW and spend the rest of the evening just playing the crusaders campaign...
Medieval II Total War Kingdoms is finally here
September 11th, 2007It has been a long week since I got the Kingdoms expansion and I barely even started playing the game.
Bottom line - all four Kingdoms campaign units are now imported into the database and ready to be displayed. As with the original campaign, they can be filtered by factions, classes and categories and sorted by various fields.
Now that this is finally behind, I can start adding cool features. But not before I actually play the game and finish a campaign or two...
Warlore.org goes live
August 23rd, 2007It's alive!
Finally got some time to close the last loose ends and upload the thing to a public server. This has been pending for quite a while.
Nearly done, really...
July 15th, 2007Yay ! Most of the coding is done and the basic functionality works as intended.
What is needed now is to finish some static pages, update images, fix some styling issues and upload the entire thing to the public server.
And that last 10% will probably take me forever, as usual. Time...




